EON: Gaming World

The gaming industry is high among people this new age ranging from children to grown-up youth and this is caused by the fun been catch by individual and for other gamers the ability to get monetary rewards for their skills. According to research The development of games started from 1940's when Nimatron was introduced followed by Magnavox Odyssey in 1970's, Nintendo in the 1980's, play station in 1990's down to the ones that are incorporated into smartphone these days e.g real football, mortal combat.
However, The gaming industry has experienced a massive spike from time immemorial, having a total value market which is more than 20 billion USD presently. furthermore, local or traditional gaming systems have added a great deal in the entertainment industry at large, prior to blockchain technology. As we know, blockchain tech is the most disruptive of our time, hence the adoption of game projects utilizing this tech is pertinent. Some games have been built using blockchain in the past but there is a need for a renewed system.
The problem
1)ecentralized Distribution platforms and ads platforms are usually not transparent, plus they place repugnant rules limiting outreach to target gamers. By not being transparent, I imply they usually provide fake gamer statistics, hence defeating the aim of their service. This makes developers spend more time in sourcing outreach to gamers with regards to game promotion, rather than focusing more on developing dope games
  1. major centralized distribution platforms like App store (Apple) and play store (google) for instance usually charge developers high distribution fees in a bid to get target gamers. This increase in cost, in turn, affect in-game charges.)
  2. Some local distribution platforms support only their local currencies, hence it poses a hindrance to developers in terms of currency conversion and cost, and also limit gameplay by gamers from other countries.
EON solution
  1. EON intends to limit the cost fees the gaming industry uses for marketing purposes which are given normally to a centralized system like Google, playstore apply etc which is about more than 30% of their revenue to market their games. however, it plans on correcting this by creating a platform for game developers to market their games and be able to reach a wide range of people as blockchain is now a very popular technology.
2)Blockchain technology was utilized because it brings in transparency with unaltered records which can be easily traced, removes regional barriers, coupled with advanced and robust features.EON intends to solve payment issues present in the traditional blockchain by the use of cryptocurrencies which will remit the funds to the developers almost immediately as opposed to the other payment means which can sometimes take close to 60 days for the money to be remitted which is very discouraging.

Conclusion: with the new Eon blockchain and the gaming industry are highly secured most especially the lost cost fees Eon is reducing couple with 30% of the revenue to market their game.

Overview of token details
Token Name: EON
Token Ticker: EON
Token platform: ERC20
ICO price: 1ETH=21,000EON
Soft cap: 10,000ETH
Hardcap: 30,000ETH
Official website: http://eontoken.io
Whitepaper: https://docsend.com/view/yuhe5nc
Telegram: https://t.me/eontoken3
Twitter: https://twitter.com/ EonToken
Facebook: https://www.facebook.com/eontoken
ANN Thread: https://bitcointalk.org/index.php?topic=4431010
Author: https://bitcointalk.org/index.php?action=profile;u=1328702
BTT username: bl3zzy

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